![]() Am I missing something? Is there a better way to do this? ( I tried using the write_Alembic node, but this is part of an automated workflow, and its far simpler for me to use maya's alembic export). This all works fine with a sphere at 0,0,0, but when I move the sphere away from the origin, the newly created geo from bifrostGeoTomaya leaves a bunch of vertices behind at the origin, which when rendered causes motion blur all the way back to the origin. I need to render the lightning in a separate piece of software, so I'm extruding to strands and then using bifrostGeoToMaya to give me geometry to cache out. I'm having a little trouble with motion blur and I was wondering if you could help me out - I'm new to bifrost, so let me know if I'm doing something wrong here. Autodesk, Inc.(NASDAQ: ADSK), today announced it has begun shipping Autodesk® Combustion® 4 software for Windows®, the highly anticipated upgrade to its visual effects desktop software solution. Hi for this setup - it's awesome! Easily the best lightning I've got out of maya. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.
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